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	<title>Thutmose&#039;s Workshop</title>
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	<link>http://thutmosesworkshop.com/blog</link>
	<description>Modding Things.  Breaking Things.  Making Things.</description>
	<lastBuildDate>Fri, 17 Jun 2011 20:57:24 +0000</lastBuildDate>
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		<title>The RPG Tsukuru 4 Translation Database is now Online!</title>
		<link>http://thutmosesworkshop.com/blog/?p=332</link>
		<comments>http://thutmosesworkshop.com/blog/?p=332#comments</comments>
		<pubDate>Fri, 17 Jun 2011 20:57:24 +0000</pubDate>
		<dc:creator>Thutmose</dc:creator>
				<category><![CDATA[RPGT4]]></category>
		<category><![CDATA[rpgt4 tsukuru translation]]></category>

		<guid isPermaLink="false">http://thutmosesworkshop.com/blog/?p=332</guid>
		<description><![CDATA[Not much to say, other than here&#8217;s the link:
http://rpgt4.thutmosesworkshop.com/
It was put together basically in 4 days, so it&#8217;s not terribly well polished right now.  If you have any ideas, suggestions, encounter any bugs/crashes/etc. do let me know.
]]></description>
			<content:encoded><![CDATA[<p>Not much to say, other than here&#8217;s the link:</p>
<p><a href="http://rpgt4.thutmosesworkshop.com/">http://rpgt4.thutmosesworkshop.com/</a></p>
<p>It was put together basically in 4 days, so it&#8217;s not terribly well polished right now.  If you have any ideas, suggestions, encounter any bugs/crashes/etc. do let me know.</p>
]]></content:encoded>
			<wfw:commentRss>http://thutmosesworkshop.com/blog/?feed=rss2&#038;p=332</wfw:commentRss>
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		<item>
		<title>RPGT DS Sample Game Play-Through</title>
		<link>http://thutmosesworkshop.com/blog/?p=328</link>
		<comments>http://thutmosesworkshop.com/blog/?p=328#comments</comments>
		<pubDate>Sun, 16 Jan 2011 18:22:40 +0000</pubDate>
		<dc:creator>Thutmose</dc:creator>
				<category><![CDATA[RPGT DS]]></category>
		<category><![CDATA[rpgt_ds]]></category>

		<guid isPermaLink="false">http://thutmosesworkshop.com/blog/?p=328</guid>
		<description><![CDATA[Here it is.  My play-through of RPGT DS.  I decided not to narrate it because, honestly, it&#8217;s such a simple game that I doubt anyone would want to hear my inane comments about how you can press b or something to walk faster.
(Video: Watch this video on the post page)
]]></description>
			<content:encoded><![CDATA[<p>Here it is.  My play-through of RPGT DS.  I decided not to narrate it because, honestly, it&#8217;s such a simple game that I doubt anyone would want to hear my inane comments about how you can press b or something to walk faster.</p>
<p>(Video: Watch this video on the post page)</p>
]]></content:encoded>
			<wfw:commentRss>http://thutmosesworkshop.com/blog/?feed=rss2&#038;p=328</wfw:commentRss>
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		<title>RPGT4 Overview &#8211; Episode 1</title>
		<link>http://thutmosesworkshop.com/blog/?p=317</link>
		<comments>http://thutmosesworkshop.com/blog/?p=317#comments</comments>
		<pubDate>Sun, 13 Jun 2010 21:56:46 +0000</pubDate>
		<dc:creator>Thutmose</dc:creator>
				<category><![CDATA[RPGT4]]></category>
		<category><![CDATA[Video Overview]]></category>
		<category><![CDATA[episode 1]]></category>
		<category><![CDATA[overview]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://thutmosesworkshop.com/blog/?p=317</guid>
		<description><![CDATA[It&#8217;s finally here:  The first episode of my video overview of RPG Tsukuru 4.
Episode 1 includes a brief history of the RPGT/M franchise as well as a short look at the sample game and the first set of menus.  Later episodes will have a lot more RPGT4 content in them, with detailed looks at just]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s finally here:  The first episode of my video overview of RPG Tsukuru 4.</p>
<p>Episode 1 includes a brief history of the RPGT/M franchise as well as a short look at the sample game and the first set of menus.  Later episodes will have a lot more RPGT4 content in them, with detailed looks at just about every part of RPGT4, and each episode will likely be longer.  I learned quite a bit in making this first one, so expect future episodes to look/feel a bit different (that star field in the background takes a long time to render).</p>
<p>It clocks in at little over 9 minutes.  It&#8217;s in 720p HD, and available in both high and low quality versions (I, of course, recommend the high quality version; if only to help you better see the RPGT4 stuff).</p>
<h3>Downloads:</h3>
<p><strong>NOTE:</strong> Depending on how your browser is configured, clicking the below links will open the video in your browser rather than downloading it to your computer hard drive.  To download the videos rather than play them in your browser, right click the link and then click on &#8220;Save Link as&#8221; to save the the video file.</p>
<p>High Quality: <a href="http://thutmosesworkshop.com/video/Episode%201%20-%20High%20Quality.mp4" target="_self">Download High Quality Episode 1</a></p>
<p>Low Quality: <a href="http://thutmosesworkshop.com/video/Episode%201%20-%20Low%20Quality.mp4" target="_self">Download Low Quality Episode 1</a></p>
]]></content:encoded>
			<wfw:commentRss>http://thutmosesworkshop.com/blog/?feed=rss2&#038;p=317</wfw:commentRss>
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		<item>
		<title>Featured on Hack a Day</title>
		<link>http://thutmosesworkshop.com/blog/?p=311</link>
		<comments>http://thutmosesworkshop.com/blog/?p=311#comments</comments>
		<pubDate>Fri, 21 May 2010 01:51:59 +0000</pubDate>
		<dc:creator>Thutmose</dc:creator>
				<category><![CDATA[Keyboard Project]]></category>
		<category><![CDATA[RPG Maker 1]]></category>
		<category><![CDATA[hack a day]]></category>
		<category><![CDATA[kupid]]></category>

		<guid isPermaLink="false">http://thutmosesworkshop.com/blog/?p=311</guid>
		<description><![CDATA[My Kupid project has been featured on Hack a Day.  I&#8217;m happy, to say the least.
In time, maybe they&#8217;ll feature Kupid 2.0 &#38; DDR, which are a lot more technically interesting (after all, who doesn&#8217;t love Assembler?).
]]></description>
			<content:encoded><![CDATA[<p>My Kupid project has been featured on <a href="http://hackaday.com/2010/05/20/keyboard-input-for-playstation/" target="_blank">Hack a Day</a>.  I&#8217;m happy, to say the least.</p>
<p>In time, maybe they&#8217;ll feature Kupid 2.0 &amp; DDR, which are a lot more technically interesting (after all, who doesn&#8217;t love Assembler?).</p>
]]></content:encoded>
			<wfw:commentRss>http://thutmosesworkshop.com/blog/?feed=rss2&#038;p=311</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Kupid 1.0 Source Code Released</title>
		<link>http://thutmosesworkshop.com/blog/?p=303</link>
		<comments>http://thutmosesworkshop.com/blog/?p=303#comments</comments>
		<pubDate>Wed, 19 May 2010 19:44:04 +0000</pubDate>
		<dc:creator>Thutmose</dc:creator>
				<category><![CDATA[Keyboard Project]]></category>
		<category><![CDATA[RPG Maker 1]]></category>
		<category><![CDATA[kupid]]></category>

		<guid isPermaLink="false">http://thutmosesworkshop.com/blog/?p=303</guid>
		<description><![CDATA[Thutmose&#8217;s Workshop 2.0 is online (a redesign, and some added content), along with the complete source code and schematics for Kupid 1.0.  Just go to &#8220;Project Pages&#8221; in the menu an look for &#8220;Source Code, Schematics, and Photos&#8221; &#8211; there&#8217;s other info about Kupid 1.0 there as well (a lot of it taken from what]]></description>
			<content:encoded><![CDATA[<p>Thutmose&#8217;s Workshop 2.0 is online (a redesign, and some added content), along with the complete source code and schematics for Kupid 1.0.  Just go to &#8220;Project Pages&#8221; in the menu an look for &#8220;Source Code, Schematics, and Photos&#8221; &#8211; there&#8217;s other info about Kupid 1.0 there as well (a lot of it taken from what I wrote in the Mag Wiki).</p>
<p>So if you&#8217;re curious about what actually makes Kupid 1.0 tick, download the source files and check it out!  ^_^</p>
]]></content:encoded>
			<wfw:commentRss>http://thutmosesworkshop.com/blog/?feed=rss2&#038;p=303</wfw:commentRss>
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		<title>Been a While.  Lots of Updates.</title>
		<link>http://thutmosesworkshop.com/blog/?p=189</link>
		<comments>http://thutmosesworkshop.com/blog/?p=189#comments</comments>
		<pubDate>Sat, 15 May 2010 19:49:33 +0000</pubDate>
		<dc:creator>Thutmose</dc:creator>
				<category><![CDATA[DexDrive Replacement]]></category>
		<category><![CDATA[Keyboard Project]]></category>
		<category><![CDATA[Playstation 1]]></category>
		<category><![CDATA[RPG Maker 1]]></category>
		<category><![CDATA[DDR]]></category>
		<category><![CDATA[kupid]]></category>

		<guid isPermaLink="false">http://thutmosesworkshop.com/blog/?p=189</guid>
		<description><![CDATA[Since my last post here, I&#8217;ve made tons of progress with Kupid.  But, since I was posting regular updates on the Pav &#38; the Mag, I didn&#8217;t bother duplicating all that here.  It&#8217;d be a real pain to do.   
To summarize:  I completed Kupid 1.0, shipped the very first one off to Ix, began]]></description>
			<content:encoded><![CDATA[<p>Since my last post here, I&#8217;ve made tons of progress with Kupid.  But, since I was posting regular updates on the <a href="http://www.pavilionboards.com/forum/showthread.php?t=23058" target="_blank">Pav</a> &amp; the <a href="http://www.rpgmmag.com/forums/viewtopic.php?f=3&amp;t=8469" target="_blank">Mag</a>, I didn&#8217;t bother duplicating all that here.  It&#8217;d be a real pain to do.  <img src='http://thutmosesworkshop.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>To summarize:  I completed Kupid 1.0, shipped the very first one off to Ix, began development of Kupid 2.0, and halted development of 1.0.  Basically, the first Kupid models truly available for purchase will be 2.0 models.</p>
<p>I hope to have 2.0 more or less completed in a month&#8217;s time.  But, I recently got a second job, and am transferring to a new college with a new major.  Hopefully that won&#8217;t put too much of a delay on 2.0.</p>
<p>In other news, I am going to be working on a <a href="http://www.pavilionboards.com/forum/showthread.php?t=23888" target="_blank">DexDrive replacement device</a>.  There is no ETA on that yet, as it will have to wait until I finish Kupid 2.0.</p>
<p>Also, you may have noticed I&#8217;m on a new domain: thutmosesworkshop.com.  I decided to switch to that, since this blog is no longer just about my work with RPGM XP graphic resources.  Also, I&#8217;m going to be making a main site which will host all the info about my projects (i.e. Kupid, DDR, and anything else major).</p>
<p>Once I get the new site up, I&#8217;ll be releasing the source code for Kupid 1.0.  Look for it in the coming days.</p>
<p>Well, I think that&#8217;s it for now.  Lot&#8217;s to do.</p>
]]></content:encoded>
			<wfw:commentRss>http://thutmosesworkshop.com/blog/?feed=rss2&#038;p=189</wfw:commentRss>
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		<title>Minor Kupid Update &#8211; Final Circuit Design Works!</title>
		<link>http://thutmosesworkshop.com/blog/?p=178</link>
		<comments>http://thutmosesworkshop.com/blog/?p=178#comments</comments>
		<pubDate>Wed, 24 Mar 2010 08:11:06 +0000</pubDate>
		<dc:creator>Thutmose</dc:creator>
				<category><![CDATA[Keyboard Project]]></category>
		<category><![CDATA[RPG Maker 1]]></category>
		<category><![CDATA[keyboard]]></category>
		<category><![CDATA[kupid]]></category>
		<category><![CDATA[rpg maker keyboard]]></category>

		<guid isPermaLink="false">http://rpgmakerxp.us/blog/?p=178</guid>
		<description><![CDATA[I just tested a PS\2 Keyboard with the circuit I posted yesterday, and it works perfectly.  Now I just need to hook up the PS1 controller, write the program, test it out, then cram it all in the PS1 Controller!
Below is a vid of the PICAXE debug screen which shows that the keyboard is working.
(Video:]]></description>
			<content:encoded><![CDATA[<p>I just tested a PS\2 Keyboard with the circuit I posted yesterday, and it works perfectly.  Now I just need to hook up the PS1 controller, write the program, test it out, then cram it all in the PS1 Controller!</p>
<p>Below is a vid of the PICAXE debug screen which shows that the keyboard is working.</p>
<p>(Video: Watch this video on the post page)</p>
<p>I wrote the program for PICAXE.  Kupid  is no longer just an idea, or a proof-of concept.  Kupid LIVES!  See  the latest vid here:  <!-- m --><a href="http://www.ustream.tv/channel/kupid-testing">http://www.ustream.tv/channel/kupid-testing</a><!-- m --></p>
<p>I  have caps-Lock working.  Just press the caps-lock key on your keyboard,  and the caps-lock light will turn on or off, indicating to you whether  or not you have caps-lock on.</p>
<p><span style="text-decoration: line-through;">I am still working on the special  symbols &amp; characters.  But should have the entire program complete  shortly.</span><strong> UPDATE:</strong> Special characters &amp; symbols are now working.  Just press either shift key (don&#8217;t hold it down), then the &#8220;num-lock&#8221; light on your keyboard will light up, and then you just type in whatever special character you need.  Also, F1 through F5 type in the special symbols (male symbol, smiley face, heart, etc).</p>
<p>Due to memory limitations, as I feared, I won&#8217;t be able  to get that copy/paste function working.  It&#8217;s doable with the addition  of a 4KB EEPROM, but that would raise the price and mena a lot more work  for me.  So I&#8217;m just going to focus on making the core Kupid unit.</p>
<p style="text-align: center;">The final circuit (click on image for larger pic):<br />
<a href="http://rpgmakerxp.us/blog/wp-content/uploads/2010/03/final-circuit-large.jpg"><img class="aligncenter size-full wp-image-184" title="final circuit small" src="http://rpgmakerxp.us/blog/wp-content/uploads/2010/03/final-circuit-small.jpg" alt="" width="580" height="512" /></a></p>
<p>The program is now complete.  All I need to do now is get everything crammed inside the PS1 controller.  It may take me a little bit to figure it all out, but I&#8217;ll post updates as soon as I make progress.</p>
]]></content:encoded>
			<wfw:commentRss>http://thutmosesworkshop.com/blog/?feed=rss2&#038;p=178</wfw:commentRss>
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		<title>Major Kupid Update &#8211; Working on Final Prototype Circuit</title>
		<link>http://thutmosesworkshop.com/blog/?p=172</link>
		<comments>http://thutmosesworkshop.com/blog/?p=172#comments</comments>
		<pubDate>Tue, 23 Mar 2010 13:02:11 +0000</pubDate>
		<dc:creator>Thutmose</dc:creator>
				<category><![CDATA[Keyboard Project]]></category>
		<category><![CDATA[RPG Maker 1]]></category>
		<category><![CDATA[keyboard]]></category>
		<category><![CDATA[kupid]]></category>
		<category><![CDATA[rpg maker keyboard]]></category>

		<guid isPermaLink="false">http://rpgmakerxp.us/blog/?p=172</guid>
		<description><![CDATA[I spent several hours today designing &#38; making the final circuit for  Kupid.  I haven&#8217;t connected the PS1 Controller, yet.  But I tested  everything out as best I could.  I hit a major stumbling block, though &#8211;  I don&#8217;t have a PS\2 keyboard.  &#62;_&#60;  Well, I&#8217;ll find]]></description>
			<content:encoded><![CDATA[<p>I spent several hours today designing &amp; making the final circuit for  Kupid.  I haven&#8217;t connected the PS1 Controller, yet.  But I tested  everything out as best I could.  I hit a major stumbling block, though &#8211;  I don&#8217;t have a PS\2 keyboard.  &gt;_&lt;  Well, I&#8217;ll find one ASAP.</p>
<p>Below  is a picture of the circuit, in which I have labeled all the parts so  you can see what it takes to make Kupid possible.  I basically need to  cram all that into a PS1 controller.  It&#8217;s going to be a challenge; but  that&#8217;s something to worry about after I finish the circuit (I need to  test everything together, it&#8217;s possible that I&#8217;ve made a mistake or  two), then programming the PICAXE MCU, and then finally testing the  software &amp; hardware.</p>
<p><strong>This is a big picture with labels &#8211; </strong><a href="http://rpgmakerxp.us/assets/Proto_bread_diagram.jpg" target="_blank">http://rpgmakerxp.us/assets/Proto_bread_diagram.jpg</a></p>
<p>Here is a smaller one without the labels:</p>
<p style="text-align: center;"><img class="aligncenter" title="Kupid Prototype Circuit" src="http://rpgmakerxp.us/assets/proto_bread_wire_small.jpg" alt="" width="489" height="493" /></p>
]]></content:encoded>
			<wfw:commentRss>http://thutmosesworkshop.com/blog/?feed=rss2&#038;p=172</wfw:commentRss>
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		<title>Major Kupid Update</title>
		<link>http://thutmosesworkshop.com/blog/?p=162</link>
		<comments>http://thutmosesworkshop.com/blog/?p=162#comments</comments>
		<pubDate>Mon, 15 Mar 2010 05:30:05 +0000</pubDate>
		<dc:creator>Thutmose</dc:creator>
				<category><![CDATA[Keyboard Project]]></category>
		<category><![CDATA[RPG Maker 1]]></category>
		<category><![CDATA[keyboard]]></category>
		<category><![CDATA[kupid]]></category>
		<category><![CDATA[rpg maker keyboard]]></category>

		<guid isPermaLink="false">http://rpgmakerxp.us/blog/?p=162</guid>
		<description><![CDATA[I spent several hours today working on Kupid.  I have successful connected a keyboard to a PS1 controller, and was able to type into RPG Maker 1.  I am going to be refining the program, and working out the kinks &#38; glitches in the coming days.  Soon I&#8217;ll be able to start migrating over to]]></description>
			<content:encoded><![CDATA[<p>I spent several hours today working on Kupid.  I have successful connected a keyboard to a PS1 controller, and was able to type into RPG Maker 1.  I am going to be refining the program, and working out the kinks &amp; glitches in the coming days.  Soon I&#8217;ll be able to start migrating over to PICAXE and build the final prototype.  Once the prototype is complete and tested, then I will move on to building units for sale.</p>
<p>Videos after the jump.<span id="more-162"></span></p>
<p>The first vid is of an early prototype of the keystroke conversion algorithm that was much slower than the one in the second vid.</p>
<p style="text-align: center;">(Video: Watch this video on the post page)(Video: Watch this video on the post page)</p>
]]></content:encoded>
			<wfw:commentRss>http://thutmosesworkshop.com/blog/?feed=rss2&#038;p=162</wfw:commentRss>
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		<item>
		<title>Minor Kupid Update</title>
		<link>http://thutmosesworkshop.com/blog/?p=160</link>
		<comments>http://thutmosesworkshop.com/blog/?p=160#comments</comments>
		<pubDate>Mon, 22 Feb 2010 18:59:19 +0000</pubDate>
		<dc:creator>Thutmose</dc:creator>
				<category><![CDATA[Keyboard Project]]></category>
		<category><![CDATA[RPG Maker 1]]></category>
		<category><![CDATA[kupid]]></category>
		<category><![CDATA[rpg maker keyboard]]></category>

		<guid isPermaLink="false">http://rpgmakerxp.us/blog/?p=160</guid>
		<description><![CDATA[I know I&#8217;ve been fairly quiet about Kupid for some time.  I&#8217;m still working on it, but I&#8217;ve had some trouble overcoming an issue with missed button presses.
I&#8217;m not quite sure how long it&#8217;s going to take me to figure this out, and fix the problem, but I am by no means abandoning the Kupid]]></description>
			<content:encoded><![CDATA[<p>I know I&#8217;ve been fairly quiet about Kupid for some time.  I&#8217;m still working on it, but I&#8217;ve had some trouble overcoming an issue with missed button presses.</p>
<p>I&#8217;m not quite sure how long it&#8217;s going to take me to figure this out, and fix the problem, but I am by no means abandoning the Kupid project.  I intend to complete it, no matter what.</p>
<p>Since all my current work is in the software, there isn&#8217;t much to show.  No pictures or video &#8211; nothing that would be more interesting than a cursor moving around in different patterns for a few hours, anyway.</p>
<p>As I make progress, updates will be posted.</p>
]]></content:encoded>
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